Pool Table Changelog

How to Update

Current owners can get the latest version of the pool table by clicking on the table->admin->update.

What’s New

Update 5.21 – December 7th, 2023

  • Fixed an issue with the HUD and the triggering of safeties while playing 8 ball
  • Also an update on PBR materials. They’re still coming, but I’m waiting until PBR is released on Firestorm

Update 5.20 – October 6th, 2023

  • This is a maintenance update in preparation for PBR materials, once PBR materials go live on all servers, an additional update will follow

Update 5.19 – November 11th, 2022

  • Fixed a bug that would cause the pool table to crash in rare conditions

Update 5.18 – October 19th, 2022

  • Another small maintenance update

Update 5.17 – April 15th, 2022

  • Edited tabletop physics on mesh tables to improve ball rolling slightly
  • A few other internal tweaks

Update 5.16 – December 3rd, 2021

  • This is just a small maintenance update addressing a few minor issues

Update 5.15 – May 1st, 2021

  • New feature: tables can now be configured to allow anybody to activate/deactivate them. Previously only the owner or specific individuals set by the owner could do this.
  • Breaks are now a little more energetic
  • Issue with balls sometimes rolling a bit into the edge of the table near the pockets should be substantially reduced
  • Fixed Issue with cue ball sometimes rolling into pockets when placed too close to them when ball is in hand

Update 5.14 – August 20th, 2020

  • The last update and the changes to the pool table rez system introduced a bug, sometimes causing rezzed items to not properly sync with the table. This should now be resolved.

Update 5.13 – March 14th, 2020

  • SL was experiencing a major bug affecting rezzing on certain sims. Pool tables couldn’t rez until a sim was restarted. This update allowed tables to rez without the sim restart. However, SL has since addressed the issue.

Update 5.11 and 5.12

  • Record lost due to website crash

Update 5.10 – August 9th, 2018

  • This is a physics update
  • Balls stop rolling more quickly
  • When balls collide with the rail, they lose less energy
  • Breaks are more energetic
  • Slight alignment adjustment to pockets

Update 5.09 – February 8th, 2018

  • Slight camera adjustment for the HUD
  • Corrected an issue with clicks not properly registering on the top of the table
  • Updated out of date help files
  • A few other other minor bugfixes

Update 5.08 – June 28th, 2017

  • For tables set to pay to play (pay to play is an optional setting), the payment system was updated to be simpler and more user friendly

Update 5.07 – April 14th, 2017

  • Minor bug fix

Update 5.06 – March 12th, 2017

  • Faster loader/rezzing system has been implemented in all tables
  • New styling options for all tables
  • A couple of minor bug fixes from version 5.05

Update 5.05 – March 7th, 2017

  • This is for the classic table only, other tables will be getting the 5.05 update over the next week
  • Reduced prim count on classic table by 5, so that playing a game is now only 37 prims
  • Revised loading and rezzing system so that’s considerably faster
  • Many new styling options added, along with preset themes and the ability to quickly add a personalization or logo

Update 5.03 – February 13th, 2017

  • As of 5.02, balls were occasionally falling off of the table, especially on the prim versions of the majestic and kinetic. This issue should now be resolved.
  • Owners of the prim version of the majestic and kinetic were experience ‘ball drift’ when breaking. This should also now be fixed.

Update 5.02 – January 25th, 2017

  • Set the default shot power for the HUD to maximum. A lot of new users don’t recognize that they can change power with just a click, this should help them ease into the game.
  • Changed game breaks significantly. This is also for the benefit of new users and will make breaking much easier.
  • A new decorative rack for pool cues is included in the pool table package. It has 7 themes built into it.

Update 5.01 – January 3rd, 2017

  • Fixed a small but important issue where changing between sim/arcade mode wouldn’t be properly recognized by the pool table.

Update 5.0 – January 2nd, 2016

  • This is a really big update!
  • The HUD has been completely redesigned, including a new and more useful help system, new sounds, more interactivity
  • The table is now resizable, and the physics will rescale with it! Now play pool with RL sized avatars, or create a mega table!”
  • Improved rez system, so turning the table on/off won’t take quite as long.

Update 4.22 – December 24th, 2016

  • A small maintenance update with some minor internal changes to improve script performance a bit.

Update 4.21 – July 17th, 2016

  • Further corrections to the HUD help screens
  • Significantly revised the scripting of the table so that table friend lists can be much longer before the table runs out of memory
  • Re-enabled difficulty settings for all pool tables

Update 4.20 – October 7th, 2015

  • New feature: the HUD now has a new button added at the bottom. This button will allow the HUD to take control of the camera when the player is playing in HUD controlled mode. The button is off by default.
  • Revised the help files on the HUD to, hopefully, be a little more understandable.
  • A couple of minor bug fixes as usual.

Update 4.18 – February 26th, 2015

  • A few miscellaneous bug fixes
  • A new “nopay” version of the table is included in the release. While the standard money-accepting version is still included ( a pay to play mode, like a coin-op machine ), a version of the table is now also included that has all money-accepting features disabled. This is in consideration of people who may be worried about their local gaming laws!

Update 4.17 – January 8th, 2015

  • Increased shot power a bit, it felt a little low after the last patch

Update 4.16 – December 26th, 2014

  • Another fix for ball visibility issues that affect certain players
  • Large physics update to account for SL changes over time
  • Fixed a menu bug when starting games.

Update 4.15 – October 6th, 2014

  • HUD can now be attached to different HUD attachment points ( upper right, center, etc… )

Update 4.14 – April 15th, 2014

  • Turned fullbright off on balls
  • Fixed a bug that caused balls to remain invisible for people with certain video cards
  • Table now comes with a free pool-themed clock

Update 4.13 – October 18th, 2013

  • Fixed a longstanding bug with balls not correctly displaying as visible on the SL client side, especially when racking
  • Small script changes to improve memory use

Update 4.12 – March 18th, 2013

  • Fixed a bug with the payment system for paid games
  • Fixed a bug with item rezzing

Update 4.11 – November 30th, 2012

  • Added non-SL sound to ball collisions
  • Fixed a bug with the kinetic table and the table cloth not correctly changing color

Update 4.1 – September 5th, 2012

  • Reduced prim count on all pool tables. The Majestic is now 54 prims, the Kinetic is now 50, the Regal is now 35 and the Classic is now 42!
  • Removed the “advanced physics” option from the Kinetic and Majestic. With the large prim cut, this option no longer made sense. “Advanced physics” is now always enabled.
  • Reduced the table footprint on all tables by about 20%. Tables have a prim around them to keep the balls from flying away. This prim was larger than necessary.
  • Rezzed pool table objects will now disappear ( eventually ) if their parent table is deleted before the table is turned off. This is a feature I resisted adding, because it means a slight performance hit on the pool tables. However, given the number of people who were having issues with pool table items floating around, this change seemed necessary
  • Corrected a number of typos in the help files

Update 4.08 – August 26th, 2012

  • New setting, “group pay mode”. It’s now possible to make the pool table free to play for the group the table belongs to, while charging a fee for everybody else. This feature can only be changed via the “__settings” file at the moment
  • Fixed a bug with HUDs failing to connect to games

Update 4.07

Even more adjustments to account for LL’s recent physics change

Update 4.05b

Fixed an error with llApplyRotationalImpulse setting an invalid value, introduced with LL’s physics engine change

Update 4.05 – **CRITICAL UPDATE**

On August 15th, Linden Labs introduced an update to Second Life’s physics engine. This broke a number of things across the grid and created a number of issues with the pool table. Patch 4.05 addresses many of the problems created by this change. If you are using a version prior to 4.05, which was released on August 15th/2012, get the latest update for your table asap.

Update 4.04

This update focuses on the introduction of two new mesh table styles. In addition, a few small improvements and bug fixes were made to the admin menus of the tables.

Update 4.03

– Our store’s name has changed. This update changes the logo, links and notecards of the pool table.