Nine ball game rules conform to the rules set out by the WPA with a few changes dictated by Second Life:
- On the break it’s not necessary for the cue ball to first connect with the 1 ball
Full Rules
1. Victory
-The game is won when the 9 ball is pocketed on a legal shot
2. Legal Break
-At least four balls are driven into the rail during the break
-Or any ball is pocketed
3. Continuing Play
If a player pockets a ball during the break, that player’s turn continues. The player at the table continues to shoot provided he or she:
- Pockets a ball
- Doesn’t commit a foul
If a foul is committed, the incoming player continues play with the cue ball in hand.
4. Fouls
Any shot is a foul if:
- The cue ball is pocketed
- The cue ball doesn’t first come into contact with the lowest numbered ball on the table
- No ball is pocketed and no ball is driven into the rail after the cue ball comes into contact with an object ball
5. Push Out
On the first shot after a legal break, a player has the chance to declare a push out. A push out is a special shot where the fouls 2 and 3 above are lifted. After making a push shot, the opposing player decides whether to accept the position and play, or to let the current player continue at the table.